![]() The bell in the second dream used to call the cannibalistic rabbit is first red and has a sad face, and if you ring it before "setting up the scene" (as I'll call it), it sobs, and even after setting up the scene, like feeding carrots to the rabbits and making them fat, the bell turns yellow and it smiles, and even after ringing the bell after it's smiling, it still sobs despite it looking happy. The boy may also have depression, and I have a few examples of this. In the second dream, the sun is a smiley face even though downright gruesome things happen within this dream so just another factor of toxic positivity. This has to convey the meaning of: "Someone is gone, but it's okay because I have to be happy" and we have seen this theme everywhere in the game: The boy loses something important to him, but he has to stay happy no matter how shitty he feels about it. ![]() When you put around three of them into the pool while setting up one of the guillotines, and empty the pool, their heads explode due to being so upset, and the other ones just laugh at their death. Another thing representing toxic positivity is the part of the second dream where we get these entities with heart-shaped heads. We see smiley faces everywhere even though the situation of the boy is fairly traumatic, especially in the second part of Dream Two, he puts on a smiley face mask, as if he has to force a smile and say that everything will be fine and to just smile no matter how bad the situation is. This game also expresses toxic positivity. The giant, evil smiley face entity may as well represent his trauma altogether, seeing how it was the one who most likely corrupted the characters and pretty much everything in the game, and as someone who has severe anxiety myself, I can confirm that anxiety does change the way you see things in life. His eye colors also invert in the third dream, his eyes become black with white irises, which tells us that this memory affected him gravely as in the other two dreams, his eyes weren't inverted. In the third and last dream, also the most disturbing one, directly represents him losing his dog in the woods, and everything of the third dream is once again drawn in black and red with creepy imagery. ![]() Before the second dream, the boy loses his bunny teddy in the lake, and the rabbit taking the bunny when he is in the dream and going into the rabbit hole, it directly visualizes the lake, and the cannibalistic bigger rabbit that comes out is what the boy is afraid of. We as well see his anxiety through the other dreams. This definitely tells us this boy has anxiety. In this part, after putting the toys together, these jellyfish-things start playing some sort of gong/symbal which causes the boy to freak out when it does it over and over again. Take one particular part in the first dream. The boy throughout the whole game is constantly mumbling and whimpering as if he was anxious about something and all of his dreams/nightmares are related to events that caused this anxiety, like when we are shown a bully who took his ball, he associates toys with evil, as the toys in Dream One are all black and red and all creepy looking. Good luck humanity, you’re going to need it.It has to be some form of anxiety, most likely PTSD. Well… that is if you ignore the fact that an estimated 23 billion humans died during the course of the war, multiple colony planets were rendered completely uninhabitable, and nearly all of Earth’s military forces and fleets were wiped out. Seems like a good ol’ fashioned happy ending right? Halo 3: Humanity as we know it is basically over.īy the end of Halo 3, Master Chief has defeated the Covenant, the Flood, and prevented the destruction of the entire galaxy. Here are 8 of our favorite examples of that. ![]() Some games however, despite how happy their ending seemed, were actually hiding some pretty depressing stories. Because of that, for a long time, games tended to stay clear of overtly depressing endings, for fear of alienating players who were invested in seeing their characters win in the end. After all, you as the player are the protagonist, so it’s natural to want everything to go right for your character. Sad endings in games can be really tricky.
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